Portal:Animation

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Introduction

The bouncing ball animation (below) consists of these six frames.

Animation is a method in which figures are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today, most animations are made with computer-generated imagery (CGI). Computer animation can be very detailed 3D animation, while 2D computer animation can be used for stylistic reasons, low bandwidth or faster real-time renderings. Other common animation methods apply a stop motion technique to two and three-dimensional objects like paper cutouts, puppets or clay figures.

Commonly the effect of animation is achieved by a rapid succession of sequential images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon and beta movement, but the exact causes are still uncertain. Analog mechanical animation media that rely on the rapid display of sequential images include the phénakisticope, zoetrope, flip book, praxinoscope and film. Television and video are popular electronic animation media that originally were analog and now operate digitally. For display on the computer, techniques like animated GIF and Flash animation were developed.

Animation is more pervasive than many people realize. Apart from short films, feature films, television series, animated GIFs and other media dedicated to the display of moving images, animation is also prevalent in video games, motion graphics, user interfaces and visual effects. (Full article...)

Selected article

The letter "A" in the alphabet created for the film

Atlantis: The Lost Empire is the first science fiction film in Disney's animated features canon and the 41st overall. Set in 1914, the film tells the story of a young man who gains possession of a sacred book, which he believes will guide him and a crew of adventurers to the lost city of Atlantis. Linguist Marc Okrand created an Atlantean language for the film (letter "A" pictured). Atlantis made greater use of computer-generated imagery than any of Disney's previous animated features; it remains one of the few to have been shot in anamorphic format. Atlantis, which adopted the distinctive visual style of comic book creator Mike Mignola, is one of the few Disney animated features not to have songs. The film premiered at the El Capitan Theatre in Hollywood, California, on June 3, 2001, and went into general release on June 15. Due to the film's poorer-than-expected box-office performance, Disney quietly canceled both a spin-off television series and an underwater attraction at its Disneyland theme park. Some critics praised it as a unique departure from typical Disney animated features, while others disliked it due to the unclear target audience and absence of songs.

Selected image

Rotating earth (large).gif
Cr: Marvel

A rotating globe in Graphics Interchange Format. Posterization is noticeable in the red gradient areas due to the restricted palette.

Selected biography

Quintel at Comic-Con International in 2011

James Garland "J. G." Quintel (born September 13, 1982) is an American animator, television writer, and voice actor. Best known as the creator of the animated television series, Regular Show, which debuted in September 2010, Quintel also was the creative director for The Marvelous Misadventures of Flapjack, an animated series that appeared on television from June 2008 to August 2010. In December 2009, ASIFA-Hollywood nominated Quintel for an Annie Award in the category of "Directing in a Television Production" for his directing work on an episode of The Marvelous Misadventures of Flapjack. In September 2011, the Academy of Television Arts & Sciences nominated Quintel for a Primetime Emmy Award in the Outstanding Short-format Animated Program category for Regular Show. Quintel currently works for Cartoon Network Studios in Burbank, California developing episodes for Regular Show.

Selected list

Pumpkin carving

The list of episodes of Treehouse of Horror produced by the animated television series The Simpsons. Treehouse of Horror episodes have aired annually since the second season (1990) and each episode has three separate segments. These segments usually involve the family in some horror, science fiction, or supernatural setting and always take place outside the normal continuity of the show and are therefore considered to be non-canon. "Treehouse of Horror" episode aired on October 25, 1990 and was inspired by EC Comics Horror tales. Before "Treehouse of Horror XI", which aired in 2000, every episode has aired in the week preceding or on October 31; "Treehouse of Horror II" and "Treehouse of Horror X" are the only episodes to air on Halloween. For "Treehouse of Horror", there were even three different directors for the episode. However, starting with season fifteen's "Treehouse of Horror XIV", only one writer was cred as having written a Treehouse of Horror episode, and the trend has continued since.

Did you know...

Gertie the Dinosaur poster

Anniversaries for November 28

Films released
Television series and specials
Births

Selected quote

Kricfalusi at the Castro Theatre in July 2006
The main thing missing from cartoons is today that old cartoons were cartoony. They did things you can't do in any other medium. Today's cartoons are very conservative and are more like live action. The characters look the same in every frame of the damn cartoon. The old cartoons squashed, stretched, and did crazy expressions. They were imaginative and crazy. A lot of cartoons aren't imaginative, they just say things. It might as well be radio. There is no point in having anything to look at in modern cartoons. But you can't say that about every cartoon. Genndy Tartakovsky's cartoons are beautiful. The closest thing now to what I'm saying is SpongeBob but even that doesn't go very far. It's like a conservative version of Ren & Stimpy.

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